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the_deum [2023/01/16 14:43] – [To Everything Else] shto | the_deum [2024/01/01 20:15] (current) – [Mistrust and Free Will] shto | ||
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====== The Deum ====== | ====== The Deum ====== | ||
- | >The Deum are both like and unlike any other race. Any being that falls into this category was, at one time, meant for another. However, each was touched by a great force that shaped its nature and abilities. In most cases this is a blessing, though most certainly not all. | + | >The Deum are both like and unlike any other race. Each was touched by a great force that shaped its nature and abilities, transforming it into something with great power. In most cases this is a blessing, though most certainly not all. |
> | > | ||
>The above is with the notable exception of the Voidborn, who are instead the spawn of the Void. These foul creatures are walking corruption, spawned from nonexistence for purposes that can only be theorized. | >The above is with the notable exception of the Voidborn, who are instead the spawn of the Void. These foul creatures are walking corruption, spawned from nonexistence for purposes that can only be theorized. | ||
- | //**Carno Rancar - Carno' | + | > |
+ | >//**Carno Rancar - Carno' | ||
Deum are the result of interference by supreme powers that may be divine, fiendish, or something else entirely in nature. Some are overt, brought forth by a power with clear motive for their creation. Others may wear their heritage with little understanding of why. | Deum are the result of interference by supreme powers that may be divine, fiendish, or something else entirely in nature. Some are overt, brought forth by a power with clear motive for their creation. Others may wear their heritage with little understanding of why. | ||
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==== Mistrust and Free Will ==== | ==== Mistrust and Free Will ==== | ||
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+ | <WRAP group> | ||
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+ | <WRAP half column> | ||
While both races are at least tolerated in most locations, there is clear bias from common people toward these deum. Lowborn are often mistrusted for their heritage, while highborn are viewed in a more favorable light. The result is often that these individuals grow into the roles assigned to them, even if their natures would not have resulted in such normally. | While both races are at least tolerated in most locations, there is clear bias from common people toward these deum. Lowborn are often mistrusted for their heritage, while highborn are viewed in a more favorable light. The result is often that these individuals grow into the roles assigned to them, even if their natures would not have resulted in such normally. | ||
These assumptions can also be outright false. Not all fiends are evil, and not all angels good. It's not uncommon for an individual with fiendish heritage to be a truly good person, while an angelic deum uses the reputation of its race exclusively for its own ends. | These assumptions can also be outright false. Not all fiends are evil, and not all angels good. It's not uncommon for an individual with fiendish heritage to be a truly good person, while an angelic deum uses the reputation of its race exclusively for its own ends. | ||
+ | </ | ||
- | < | + | |
- | ==== Highborn and Lowborn Characters | + | < |
+ | === Highborn and Lowborn Characters === | ||
As either race, you may have had assumptions an expectations forced upon you all your life, which you may have embraced or rejected. Regardless of if you have accepted or denied the nature your heritage is known for, it likely affects your life in tangible ways, such as how others have seen you. | As either race, you may have had assumptions an expectations forced upon you all your life, which you may have embraced or rejected. Regardless of if you have accepted or denied the nature your heritage is known for, it likely affects your life in tangible ways, such as how others have seen you. | ||
You may also be aware of your nature to a greater extent, having learned the purpose behind your soul being influenced. Perhaps a fiend wishes you to act as its agent in the world of mortals, or an angel has a divine mission decades in the making. Either way, it is your choice whether you hold true to their desires or fight your fate. | You may also be aware of your nature to a greater extent, having learned the purpose behind your soul being influenced. Perhaps a fiend wishes you to act as its agent in the world of mortals, or an angel has a divine mission decades in the making. Either way, it is your choice whether you hold true to their desires or fight your fate. | ||
</ | </ | ||
+ | </ | ||
+ | |||
===== To Everything Else ===== | ===== To Everything Else ===== | ||
- | <WRAP right box 20%> | + | <WRAP right box 40%> |
**Deum in D&D 5e** | **Deum in D&D 5e** | ||
The easiest way to represent a deum born of either angelic or fiendish influence in D&D 5e would be through the use of the aasimar and tiefling races respectively. However, many exotic races of D&D 5e could fall into the category of the deum, such as being born by the influence of powerful elementals or undead. | The easiest way to represent a deum born of either angelic or fiendish influence in D&D 5e would be through the use of the aasimar and tiefling races respectively. However, many exotic races of D&D 5e could fall into the category of the deum, such as being born by the influence of powerful elementals or undead. | ||
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<WRAP center round box 80%> | <WRAP center round box 80%> | ||
- | ==== Other Deum Characters | + | **Other Deum Characters** |
Much like highborn and lowborn, you may have a greater purpose, an accident, or simply be the result of genetics. If you have a purpose, it may be far more difficult to determine depending on what power created you. It's not uncommon for deum of other types to go their whole lives never knowing anything more about their true natures. | Much like highborn and lowborn, you may have a greater purpose, an accident, or simply be the result of genetics. If you have a purpose, it may be far more difficult to determine depending on what power created you. It's not uncommon for deum of other types to go their whole lives never knowing anything more about their true natures. | ||
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==== Cold and Aloof ==== | ==== Cold and Aloof ==== | ||
+ | Aurelians willingly surrender a fragment of their souls to The Merchant as part of their arrangement, | ||
- | < | + | Additionally, |
+ | |||
+ | ==== On the Hunt ==== | ||
+ | Aurelians are as likely to operate with a group as they are independently. They have unique skills that make them potentially quite useful to others, and an Aurelian is normally thankful to have backup with their tasks. However, those who serve with aurelians will have to acknowledge the occasional diversion to punish the enemies of The Merchant. | ||
+ | |||
+ | Aurelians do have discretion when identifying targets. They are not expected to spend all their time seeking out targets, nor are they expected to target someone if they feel they have little chance of success. So long as they show the intent to uphold their side of the agreement, The Merchant is often satisfied to allow them to do as they please. | ||
+ | |||
+ | < | ||
**Bound Souls** | **Bound Souls** | ||
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Additionally, | Additionally, | ||
</ | </ | ||
- | |||
- | Aurelians willingly surrender a fragment of their souls to The Merchant as part of their arrangement, | ||
- | |||
- | Additionally, | ||
- | |||
- | ==== On the Hunt ==== | ||
- | Aurelians are as likely to operate with a group as they are independently. They have unique skills that make them potentially quite useful to others, and an Aurelian is normally thankful to have backup with their tasks. However, those who serve with aurelians will have to acknowledge the occasional diversion to punish the enemies of The Merchant. | ||
- | |||
- | Aurelians do have discretion when identifying targets. They are not expected to spend all their time seeking out targets, nor are they expected to target someone if they feel they have little chance of success. So long as they show the intent to uphold their side of the agreement, The Merchant is often satisfied to allow them to do as they please. | ||
< | < | ||
<panel title=" | <panel title=" | ||
- | **Aurelian Traits** | + | === Aurelian Traits |
Aurelians benefit from their revival in a number of ways. | Aurelians benefit from their revival in a number of ways. | ||
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< | < | ||
<panel title=" | <panel title=" | ||
+ | === Seeker Traits === | ||
- | **Seeker Traits** | ||
By the time the Ritual of Elevation is complete, a seeker has gained several abilities and competencies. | By the time the Ritual of Elevation is complete, a seeker has gained several abilities and competencies. | ||
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< | < | ||
<panel title=" | <panel title=" | ||
- | **Sentinel Traits** | + | === Sentinel Traits |
Sentinels benefit from their construct nature in several ways. | Sentinels benefit from their construct nature in several ways. | ||
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< | < | ||
<panel title=" | <panel title=" | ||
- | **Vacalian Traits** | + | === Vacalian Traits |
Those touched by Vacal find themselves emulating the Three-Armed Bear in a number of useful ways. | Those touched by Vacal find themselves emulating the Three-Armed Bear in a number of useful ways. | ||
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==== Eaters of Magic ==== | ==== Eaters of Magic ==== | ||
+ | |||
+ | <WRAP right box 60%> | ||
+ | **Voidborn Starvation** | ||
+ | |||
+ | There is a constant level of ambient magical energy within the world of Baltia, allowing the Voidborn to exist in nearly any place that a normal individual could comfortably survive in. However, there are locations where this ambient magic does not exist or is considerably weakened. Typically, such locations are set up deliberately to minimize the effectiveness of spells or spellcasters, | ||
+ | |||
+ | When in such locations, a Voidborn will begin to starve. The speed at which this occurs will depend on the voidborn themselves, as well as the degree magic is lessened in the area - a Voidborn will struggle much more with an area totally without magic than one that simple has less. | ||
+ | </ | ||
+ | |||
Voidborn do not eat or drink water, something that would be complicated by their lack of mouths. Instead, they consume magic. The world has a certain level of ambient magic - such as natural energy and excess energy from arcane spellcasting that diffuses through the air. Voidborn in such ambient magic consume it, absorbing it and always remaining perfectly fed as a result. | Voidborn do not eat or drink water, something that would be complicated by their lack of mouths. Instead, they consume magic. The world has a certain level of ambient magic - such as natural energy and excess energy from arcane spellcasting that diffuses through the air. Voidborn in such ambient magic consume it, absorbing it and always remaining perfectly fed as a result. | ||
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< | < | ||
<panel title=" | <panel title=" | ||
+ | === Voidborn Traits === | ||
- | </ | + | Voidborn have unique abilities surrounding their ability to consume magic. |
- | </ | + | |
- | <WRAP center box 80%> | + | **Ability Score Increase.** Voidborn often do not have the luxury of receiving the same upbringing as their race of origin, but this often allows them to ignore the same restrictions. Increase one ability score of your choice by 1. |
- | **Voidborn Starvation** | + | |
- | There is a constant level of ambient magical energy within | + | **Age.** Voidborn age at the same rate and in the same ways as their race of origin. |
- | When in such locations, a Voidborn | + | **Alignment.** Voidborn are often feared and shunned, and so they tend to have low opinions of societies and laws. As a result, they tend toward Chaotic alignments. |
- | </WRAP> | + | |
+ | **Size.** | ||
+ | |||
+ | **Speed.** Your base walking | ||
+ | |||
+ | **Languages.** You can speak, read, and write Common and one extra language of your choice. | ||
+ | |||
+ | **Maw of the Void.** Rather than eating or drinking, voidborn consume magic. The world naturally has a level of ambient magic, and so in most circumstances | ||
+ | |||
+ | **Antimagic Awareness.** Voidborn feed on magic, and therefore can tell when an area utterly lacks it. You are instantly aware if you enter an area that lacks any ambient magic, such as an antimagic field. This trait does not give you any ability to detect magic or determine the level of ambient magic around you. | ||
+ | |||
+ | **Magic Resistance.** Voidborn feed upon magic, giving you an innate resistance to it. You have advantage on saving throws against spells and other magical effects. | ||
+ | </ | ||
+ | </accordion> |