fighter_archetypes

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fighter_archetypes [2024/01/01 18:17] – created shtofighter_archetypes [2024/02/04 14:20] (current) shto
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 ====== Fighter Archetypes ====== ====== Fighter Archetypes ======
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 +===== Archetype of the Shadow Knight =====
 +Originally, the Knighthood of Shadow was an order in service to the Dark Kingdom of Umbria, and specialized in a unique form of fighting in which they wielded the shadows themselves. However, once the Dark Kingdom gained its independence from Solaria and began to distance itself from the practices of its former master, all knighthood orders were abolished. The fighting style used by the Shadow Knights survived, however, and there are many in the present day that are able to wield similar abilities.
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 +==== Dark Eyes ====
 +Beginning when you take this archetype at 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision, the range of your darkvision instead extends out an additional 30 feet.
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 +==== Cloud of Shadows ====
 +Also at 3rd level, you gain the ability to manifest darkness to assist you in battle. As a bonus action, you can select a point within 15 feet of yourself. A cloud of shadow materializes within a 5-foot radius of the point you choose, bathing the area in darkness. Any natural light in the area is extinguished, but your shadows cannot snuff out any light created by a spell of 1st level or higher.
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 +This cloud of shadows remains in place until the end of your next turn, at which point it dissipates.
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 +==== Shadow Armory ====
 +At 7th level, you gain the ability to arm yourself with the shadows themselves. On your turn, you can mold the shadows into the form of any object of your choice that can comfortably fit within one or both of your hands - such as a sword, a shield, or trinket. Doing so requires no action, but you can only create a number of items each turn equal to the number of attacks you can make as part of the attack action.
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 +Items you create with this feature cannot be chemically or mechanically complex, such as potions or firearms. Any item you create with this feature remain until they come into contact with light, or until you choose to dismiss them. Dismissing an item requires no action, and can be done on any creature's turn. An item that is dismissed or that comes into contact with light instantly breaks down into harmless, black vapor.
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 +Any weapons you create with this feature are considered magical for the purposes of overcoming resistance and immunity to physical damage.
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 +==== Darkest Eyes ====
 +Starting at 10th level, your link to shadow becomes even stronger. The darkvision granted by your Dark Eyes feature increases to 150ft, and you can see normally in both magical and nonmagical darkness within this range.
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 +==== Blackest Night ====
 +Also at 10th level, your power over darkness grows. You can now manifest a Cloud of Shadows up to 30 feet away, and your Cloud of Shadows now create areas of magical darkness. Further, your Clouds of Darkness are now treated as being created by a spell of a level equal to your proficiency bonus, making them more difficult to dispel or overcome with light.
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 +==== Swarming Shadows ====
 +Upon reaching 15th level, you can create more shadows on each of your turns. When you use a bonus action to summon a Cloud of Shadows, you may choose an additional point within range to summon another Cloud of Shadows around.
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 +==== Shadow Weaver ====
 +At 18th level, your mastery of darkness is unmatched. Once per turn, when you are within a Cloud of Shadow, you may use 5 feet of your movement to teleport to any other Cloud of Shadow you have manifested. You may also make one additional attack on each of your turns, so long as the target of your attack is in an area of darkness.
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 ===== Archetype of the Void Warden ===== ===== Archetype of the Void Warden =====
  • fighter_archetypes.txt
  • Last modified: 2024/02/04 14:20
  • by shto