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Fighter Archetypes
Archetype of the Void Warden
The Supplicants of Stockade are the Jailers of Metropolis. The monitoring and control of the populous nation's prison population is their sole domain, and one they perform with both efficiency and brutality.
Supplicants of Stockade are often fighters skilled with techniques that incapacitate their opponents and prevent their action. Much of their strength comes from their ability to channel the entropic energies of the Void into chains, which they control as an extension of themselves.
Void Manacles
Beginning when you choose this archetype at 3rd level, you gain the ability to create and wield the favored weapons of your fellow Supplicants of Stockade: the Void Manacles.
Over the course of a short or long rest, you may convert a 10 foot length of mundane metal chain into a Void Manacle. This chain becomes nearly unbreakable, and you are considered proficient with it as a weapon. You may only have one length of Void Manacles at a time, and the magic of the Void fades from your Manacles should you be separated from them for more than 24 hours.
Void Manacles are melee weapons that deal 1d8 bludgeoning damage on a hit, and they have both the Versatile (1d10) and Reach properties.
Additionally, your Void Manacles have the properties of a Rope of Climbing, though only you may cause the rope to animate.
Binding Chains
Starting at 3rd level, when you hit a creature with your Void Manacles, you may attempt to use them to restrain your target. When you hit a creature with an attack using your Void Manacles, you may attempt to grapple your target with them. When you use this feature to grapple your target, the targeted creature is also subjected to the Restrained condition while it remains Grappled.
You must hold your Void Manacles in at least one hand to maintain this effect, and if a creature leaves your reach, it is no longer Grappled. Additionally, while a creature is grappled by your Void Manacles, you can only target the Grappled creature with additional Void Manacle attacks.
You can use this feature a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Uses of this feature are only expended when a creature is successfully restrained by it.
Guard's Club
At 7th level, your Void Manacles improve in potency. Your Void Manacles count as magical for the purposes of overcoming immunity and resistance to nonmagical damage, and they gain a bonus of +1 to attack and damage rolls when you use them to make an attack.
This bonus increases to +2 at 10th level, and again to +3 at 18th level.
Greater Binding
Beginning at 7th level, your influence over your grappled enemies improves. When you hit a creature with an attack while they are grappled by your Void Manacles, you deal an additional 1d6 damage.
Additionally, you gain the ability to reposition a bound enemy. As a bonus action, you may move a creature grappled by your Binding Chains a number of feet equal to five times your Strength modifier. If a creature leaves your reach as part of this move, they are no longer grappled.
Jailer's Lash
At 10th level, you can expertly punish your targets for their movement. When you hit a creature with an opportunity attack using your Void Manacles, they must make a Dexterity saving throw or be knocked prone. The DC of this saving throw is equal to 8 + your proficiency bonus + your Strength modifier. A creature knocked prone in this way cannot take reactions until the end of your next turn.
Chain Grapple
At 15th level, you become capable of restraining entire crowds, your Void Manacles magically gaining length as they wrap around your opponents.
As an action, you may attempt to grapple a creature within your reach. If you succeed, the target is subjected to the Restrained condition, and you may then repeat this attack against any creature within 10 feet of your original target.
You can repeat this attack until no unrestrained creatures are within 10 feet of the most recently restrained creature, until a creature succeeds on its contested check, or until a number of creatures are grappled equal to your Strength modifier.
You must hold your Void Manacles in at least one hand to maintain this effect. Additionally, while these creatures are restrained by your Void Manacles, you can attack them even if they would not normally be within your reach, though you may only target a single restrained creature with each attack.
You may end this effect on a targeted creature at any time with no action required. You may release any number of creatures you wish at a single time, and a single creature no longer being restrained by your Void Manacles does not release any other creatures.
Once you use this feature, you must finish a short or long rest before you can use it again.
Warden's Judgment
At 18th level, if you begin combat with no remaining uses of Binding Chains you regain one use of the ability. Additionally, when you knock an enemy prone with your Jailer's Lash ability, you regain the use of your reaction.