roguish_archetypes

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Roguish Archetypes

The Magnate of Protection leads the organization known as Rampart, which acts as both the police and military of the nation of Metropolis. Members inducted into Rampart for field work are granted status as Supplicants, gaining powerful protection abilities that they are expected to use for the good of their nation. While most supplicants serve Metropolis in the standard ways, it's not uncommon for them to be sent to other nations to guard important figures or perform unorthodox work.

Starting at 3rd level, you are granted the ability to better protect yourself, so that you may protect others. At the end of a short or long rest, you may select a set light armor as your Verdant Leathers, causing them to take on a green hue. While you wear this armor, you gain a +1 bonus to your AC.

This bonus increases to +2 at 9th level, +3 at 13th level, and to +4 at 17th level. If you select a new set of armor as your Verdant Leathers, the previous armor loses this benefit and regains its original color. If you make a set of magical armor into your Verdant Leathers, the bonus AC granted by this feature is halved (rounded up).

Additionally at 3rd level, you gain the ability to warp the weapons used by your enemies, natural or otherwise, to disrupt their ability to hit their targets. When you deal your Sneak Attack damage to a creature within 15 feet of yourself, you may inflict Weapon Warp on that creature. Until the start of your next turn, that creature has disadvantage on any attack roll that isn't against you.

At 13th level, when you inflict Weapon Warp on a creature, you may inflict it on one additional creature within 15 feet of yourself.

At 3rd level, you also gain some additional abilities suitable to your roll as an officer of Metropolis. You gain proficiency with either Medicine or Investigation. Additionally, all damage you deal is automatically considered to be non-lethal unless you specifically wish to kill your target.

When you reach 9th level in this class, you gain the ability to redirect some of the energy of your Sneak Attack to hamper an enemy, through a technique known as the Blunted Blade. As a reaction, when a creature suffering from your Weapon Warp feature deals damage, you may roll half your Sneak Attack dice (rounded up) and reduce the damage by the total rolled.

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