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the_guild_republic_of_ladrestir [2023/01/28 12:38] – shto | the_guild_republic_of_ladrestir [2023/05/28 11:28] (current) – [Pre-Colonization] shto | ||
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===== History ===== | ===== History ===== | ||
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==== Pre-Colonization ==== | ==== Pre-Colonization ==== | ||
- | Little is known about the lands of Ladrestir from before the first colonists settled. Much of the territory had no signs of civilization, | + | Little is known about the lands of Ladrestir from before the first colonists settled. Much of the territory had no signs of civilization, |
- | While colonists were originally content to allow visitors to examine the structures, practical matters eventually prevailed. Whatever of value could be found in the city was eventually salvaged for use by the land's new occupants, and the rest gradually destroyed to make room for things of more immediate use. The ruins on the surface have long since been destroyed, their mysteries along with them, though some theorize that other clues about the civilization that used to reside here may remain underground. | + | While colonists were originally content to allow visitors to examine the structures, practical matters eventually prevailed. Whatever of value could be found in the city was eventually salvaged for use by the land's new occupants, and the rest gradually destroyed to make room for things of more immediate use. Nearly all of the ruins on the surface have long since been destroyed, their mysteries along with them, though some theorize that other clues about the civilization that used to reside here may remain underground. |
==== Colonization ==== | ==== Colonization ==== | ||
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==== Modern Ladrestir ==== | ==== Modern Ladrestir ==== | ||
- | Eventually, each industry in the nation would come to be monopolized by a single guild each, as they systematically destroyed and absorbed their rivals. However, it was at this point where the guilds drew the line. Initially, some guilds attempted to further expand by breaking into new segments of the economy than they had previously occupied, but they quickly found their efforts stalled. These attempts were met with a market already thoroughly controlled, and fierce resistance prevented any lasting gains. | + | Eventually, each industry in the nation would come to be monopolized by a single guild each, as they systematically destroyed and absorbed their rivals. However, it was at this point where the guilds drew the line. Initially, some guilds attempted to further expand by breaking into new segments of the economy than they had previously occupied, but they quickly found their efforts stalled. These attempts were met with a market already thoroughly controlled, and fierce resistance |
The government of Ladrestir was now completely dominated by the guilds, who ironically began now to empower it. The guilds that remained in the nation could no longer simply destroy one another, but their own business interests still did not always align. As a result, a neutral party had to be given the ability to genuinely mediate these disputes. Already subservient to the guilds by this point, the government was organized into one fitting the needs of the guilds, with little meaningful power. | The government of Ladrestir was now completely dominated by the guilds, who ironically began now to empower it. The guilds that remained in the nation could no longer simply destroy one another, but their own business interests still did not always align. As a result, a neutral party had to be given the ability to genuinely mediate these disputes. Already subservient to the guilds by this point, the government was organized into one fitting the needs of the guilds, with little meaningful power. | ||
===== Geography ===== | ===== Geography ===== | ||
- | ==== Climate ==== | + | Ladrestir is located on the Belt, south of Maelstrom and west of Entrine. In the most common mapping layout of the Belt, it is placed far to the west. Its location leaves the nation in semi-perpetual twilight, punctuated each day with a very short period of brighter light or stronger darkness. The nation itself is composed of four larger islands, with smaller islands interspersed throughout. Even today, each island is coated with rather dense forest, the only exceptions to this rule being in locations where settlements reside or where infrastructure exists. |
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+ | ==== Climate | ||
+ | Ladrestir enjoys a temperate climate thanks to its position halfway between the two extreme ends of the world. Its weather is similarly mild, with little in the way of powerful storms to cause damage. As a result of this generally pleasant atmosphere, wildlife on the nation has thrived. Plant life in particular is abundant here, seeming to hold an accelerated life cycle. Plants grow with greater speed here than in other places of the world, resulting in an environment that naturally appears to repair itself faster than most. | ||
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+ | With plant life so abundant, there was little need for competition between the animals that call Ladrestir home, and most are herbivores as a result. A lack of predators has made the majority of these animals extremely docile and lacking in what most would consider to be common survival instinct, much to the delight of the first hungry settlers that arrived. However, the introduction of more predatory animals though both colonization and trade has raised concerns, as such creatures pose grave risks to the native wildlife. | ||
===== Government and Politics ===== | ===== Government and Politics ===== | ||
+ | The government of Ladrestir claims to be a republic that represents all citizens within its borders, though in the present day little effort is made to maintain this illusion. In reality, Ladrestir' | ||
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+ | The main governmental body of Ladrestir is the Guild Council, a chamber of representatives elected by the various guilds. Each guild is represented by anywhere from two to twenty individuals of their choice, with the specific number dependent upon their financial contribution to the government. As a result, all guilds have at least some representation, | ||
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+ | After the Guild Council is selected for a year, they vote for the appointment of a Guildlord or Guildlady. The elected individual acts as the executive of the national government, as well as setting the agenda for the council and acting as a tiebreaker for it when required. All votes within the Guild Council, including the vote to appoint a GuildLord or Guildlady, are passed with simple majorities. | ||
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==== Law ==== | ==== Law ==== | ||
+ | Ladrestir has | ||
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==== Foreign Relations and Military ==== | ==== Foreign Relations and Military ==== | ||
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==== Provinces and Territories ==== | ==== Provinces and Territories ==== | ||
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===== Economy ===== | ===== Economy ===== | ||
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==== Science and Technology ==== | ==== Science and Technology ==== | ||
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===== Demographics ===== | ===== Demographics ===== | ||
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==== Health ==== | ==== Health ==== | ||
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==== Education ==== | ==== Education ==== | ||
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==== Ethnicity ==== | ==== Ethnicity ==== | ||
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==== Languages ==== | ==== Languages ==== | ||
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==== Religion ==== | ==== Religion ==== | ||
- | ===== Culture ===== | + | |
- | ==== Symbols ==== | + | |
- | ==== Literature ==== | + | ===== In the Game ===== |
- | ==== Media ==== | + | |
- | ==== Music ==== | + | |
- | ==== Sports | + |