the_deum

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the_deum [2023/01/16 14:46] – [Eaters of Magic] shtothe_deum [2024/01/01 20:15] (current) – [Mistrust and Free Will] shto
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 ====== The Deum ====== ====== The Deum ======
->The Deum are both like and unlike any other race. Any being that falls into this category was, at one time, meant for another. However, each was touched by a great force that shaped its nature and abilities. In most cases this is a blessing, though most certainly not all.+>The Deum are both like and unlike any other race. Each was touched by a great force that shaped its nature and abilities, transforming it into something with great power. In most cases this is a blessing, though most certainly not all.
 > >
 >The above is with the notable exception of the Voidborn, who are instead the spawn of the Void. These foul creatures are walking corruption, spawned from nonexistence for purposes that can only be theorized. >The above is with the notable exception of the Voidborn, who are instead the spawn of the Void. These foul creatures are walking corruption, spawned from nonexistence for purposes that can only be theorized.
-//**Carno Rancar - Carno's Compendium Cultural**//+
 +>//**Carno Rancar - Carno's Compendium Cultural**//
  
 Deum are the result of interference by supreme powers that may be divine, fiendish, or something else entirely in nature. Some are overt, brought forth by a power with clear motive for their creation. Others may wear their heritage with little understanding of why. Deum are the result of interference by supreme powers that may be divine, fiendish, or something else entirely in nature. Some are overt, brought forth by a power with clear motive for their creation. Others may wear their heritage with little understanding of why.
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 ==== Mistrust and Free Will ==== ==== Mistrust and Free Will ====
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 +<WRAP group>
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 While both races are at least tolerated in most locations, there is clear bias from common people toward these deum. Lowborn are often mistrusted for their heritage, while highborn are viewed in a more favorable light. The result is often that these individuals grow into the roles assigned to them, even if their natures would not have resulted in such normally. While both races are at least tolerated in most locations, there is clear bias from common people toward these deum. Lowborn are often mistrusted for their heritage, while highborn are viewed in a more favorable light. The result is often that these individuals grow into the roles assigned to them, even if their natures would not have resulted in such normally.
  
 These assumptions can also be outright false. Not all fiends are evil, and not all angels good. It's not uncommon for an individual with fiendish heritage to be a truly good person, while an angelic deum uses the reputation of its race exclusively for its own ends. These assumptions can also be outright false. Not all fiends are evil, and not all angels good. It's not uncommon for an individual with fiendish heritage to be a truly good person, while an angelic deum uses the reputation of its race exclusively for its own ends.
 +</WRAP>
  
-<WRAP center round box 80%+ 
-==== Highborn and Lowborn Characters ====+<WRAP half column round box> 
 +=== Highborn and Lowborn Characters ===
 As either race, you may have had assumptions an expectations forced upon you all your life, which you may have embraced or rejected. Regardless of if you have accepted or denied the nature your heritage is known for, it likely affects your life in tangible ways, such as how others have seen you. As either race, you may have had assumptions an expectations forced upon you all your life, which you may have embraced or rejected. Regardless of if you have accepted or denied the nature your heritage is known for, it likely affects your life in tangible ways, such as how others have seen you.
  
 You may also be aware of your nature to a greater extent, having learned the purpose behind your soul being influenced. Perhaps a fiend wishes you to act as its agent in the world of mortals, or an angel has a divine mission decades in the making. Either way, it is your choice whether you hold true to their desires or fight your fate. You may also be aware of your nature to a greater extent, having learned the purpose behind your soul being influenced. Perhaps a fiend wishes you to act as its agent in the world of mortals, or an angel has a divine mission decades in the making. Either way, it is your choice whether you hold true to their desires or fight your fate.
 +</WRAP>
 </WRAP> </WRAP>
 +
  
 ===== To Everything Else ===== ===== To Everything Else =====
  
-<WRAP right box 20%>+<WRAP right box 40%>
 **Deum in D&D 5e** **Deum in D&D 5e**
 The easiest way to represent a deum born of either angelic or fiendish influence in D&D 5e would be through the use of the aasimar and tiefling races respectively. However, many exotic races of D&D 5e could fall into the category of the deum, such as being born by the influence of powerful elementals or undead. The easiest way to represent a deum born of either angelic or fiendish influence in D&D 5e would be through the use of the aasimar and tiefling races respectively. However, many exotic races of D&D 5e could fall into the category of the deum, such as being born by the influence of powerful elementals or undead.
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 <WRAP center round box 80%> <WRAP center round box 80%>
-==== Other Deum Characters ====+**Other Deum Characters** 
 Much like highborn and lowborn, you may have a greater purpose, an accident, or simply be the result of genetics. If you have a purpose, it may be far more difficult to determine depending on what power created you. It's not uncommon for deum of other types to go their whole lives never knowing anything more about their true natures. Much like highborn and lowborn, you may have a greater purpose, an accident, or simply be the result of genetics. If you have a purpose, it may be far more difficult to determine depending on what power created you. It's not uncommon for deum of other types to go their whole lives never knowing anything more about their true natures.
  
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 ==== Cold and Aloof ==== ==== Cold and Aloof ====
 +Aurelians willingly surrender a fragment of their souls to The Merchant as part of their arrangement, and this affects them in tangible ways. Their personalities, while still present, tend to become much more muted in intensity. Gregarious individuals may seek companionship less, and those who enjoyed an activity before their deaths will find less appeal in it.
  
-<WRAP right box 40%>+Additionally, aurelians tend to have a more pessimistic and cold outlook. Those who become aurelians are almost exclusively those who met an untimely demise, and it is difficult to experience death and remain unchanged. They may view many things as futile or unimportant, having significantly narrowed their focuses after taking the time to reflect on regrets and past decisions. 
 + 
 +==== On the Hunt ==== 
 +Aurelians are as likely to operate with a group as they are independently. They have unique skills that make them potentially quite useful to others, and an Aurelian is normally thankful to have backup with their tasks. However, those who serve with aurelians will have to acknowledge the occasional diversion to punish the enemies of The Merchant. 
 + 
 +Aurelians do have discretion when identifying targets. They are not expected to spend all their time seeking out targets, nor are they expected to target someone if they feel they have little chance of success. So long as they show the intent to uphold their side of the agreement, The Merchant is often satisfied to allow them to do as they please. 
 + 
 +<WRAP center box 80%>
 **Bound Souls** **Bound Souls**
  
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 Additionally, some beings may simply refuse to die for good, returning as intelligent undead without the intervention of The Merchant. This is also unacceptable to him, though it may be more easily solved. Those animated by their own strong force of will may pass of their own accord if their business is completed, and aurelians are permitted to assist them if they choose that route. Additionally, some beings may simply refuse to die for good, returning as intelligent undead without the intervention of The Merchant. This is also unacceptable to him, though it may be more easily solved. Those animated by their own strong force of will may pass of their own accord if their business is completed, and aurelians are permitted to assist them if they choose that route.
 </WRAP> </WRAP>
- 
-Aurelians willingly surrender a fragment of their souls to The Merchant as part of their arrangement, and this affects them in tangible ways. Their personalities, while still present, tend to become much more muted in intensity. Gregarious individuals may seek companionship less, and those who enjoyed an activity before their deaths will find less appeal in it. 
- 
-Additionally, aurelians tend to have a more pessimistic and cold outlook. Those who become aurelians are almost exclusively those who met an untimely demise, and it is difficult to experience death and remain unchanged. They may view many things as futile or unimportant, having significantly narrowed their focuses after taking the time to reflect on regrets and past decisions. 
- 
-==== On the Hunt ==== 
-Aurelians are as likely to operate with a group as they are independently. They have unique skills that make them potentially quite useful to others, and an Aurelian is normally thankful to have backup with their tasks. However, those who serve with aurelians will have to acknowledge the occasional diversion to punish the enemies of The Merchant. 
- 
-Aurelians do have discretion when identifying targets. They are not expected to spend all their time seeking out targets, nor are they expected to target someone if they feel they have little chance of success. So long as they show the intent to uphold their side of the agreement, The Merchant is often satisfied to allow them to do as they please. 
  
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  • the_deum.1673898375.txt.gz
  • Last modified: 2023/01/16 14:46
  • by shto