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+ | ====== D&D 5e House Rules ====== | ||
+ | The following house rules apply to my games: | ||
+ | ===== Double 1s and Double 20s ===== | ||
+ | When rolling with either advantage or disadvantage, | ||
+ | |||
+ | ===== Critical Hits ===== | ||
+ | When a creature scores a critical hit, it rolls damage normally. However, it then adds the maximum roll possible for each rolled die to the total damage. For example, if a creature would deal 3d6+4 damage with an attack and scores a critical hit, the creature instead deals 3d6+4+18 damage. | ||
+ | |||
+ | ===== Resource Tracking ===== | ||
+ | Tracking mundane ammunition, as well as supplied such as food and water, is not required. Magical ammunition must be tracked as normal. | ||
+ | |||
+ | ===== Flanking ===== | ||
+ | When a creature has two hostile creatures on opposite sides of it, that creature is flanked. Melee attacks against flanked creatures have a +2 bonus to hit. | ||
+ | |||
+ | ===== Alternate Skill Checks ===== | ||
+ | Depending on circumstances, | ||
+ | |||
+ | ===== HP on Level Up ===== | ||
+ | When determining HP gained on level up, you may roll and take the higher between your roll and the flat value described by the PHB. | ||
+ | |||
+ | |||
+ | ===== Attacks While Prone ===== | ||
+ | When you make a ranged attack roll while prone, you do not have disadvantage on the roll unless you are unable to stand up. | ||
+ | |||
+ | ===== Medicine Checks ===== | ||
+ | Any character can make a DC 15 Medicine Check to heal another character, expending 1 use of a healer' | ||
+ | |||
+ | A character may only be healed in this way once per short rest. | ||
+ | |||
+ | ===== Downtime Activities===== | ||
+ | |||
+ | A character can spend their downtime in a number of ways, including crafting and training.Please see [[Downtime Activities]] for more information. |