downtime_activities

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downtime_activities [2023/12/14 14:54] – [Training] shtodowntime_activities [2023/12/14 15:01] (current) shto
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 === Training Example 2 === === Training Example 2 ===
-Zimest has had too many traps blow up in his face after Rama barges through a door, and decides to train the **Slippery** talent (Acrobatics, page 2) to make it a bit easier to deal with the effects. Zimest took the **Handspring** talent earlier, so he has the prerequisite talent. **Slippery** is a Tier 2 talent, so Zimest needs to roll +Zimest has had too many traps blow up in his face after Rama barges through a door, and decides to train the **Slippery** talent (Acrobatics, page 2) to make it a bit easier to deal with the effects. Zimest took the **Handspring** talent earlier, so he has the prerequisite talent. **Slippery** is a Tier 2 talent, so Zimest needs to make 6 successful rolls against a DC 10 acrobatics check.
  
-The party decides to spend 4 days enjoying their castle, so Zimest has time to train. He has a good Dexterity and is proficient in Acrobatics, giving him +11 to his training rolls. There are also some retired adventurers that Zimest can hire to help speed things along.+The party decides to spend 4 days enjoying their castle, so Zimest has time to train. He has a good Dexterity, giving him +to his training rolls. There are also some retired adventurers that Zimest can hire to help speed things along, giving him another +4 from their proficiency bonuses. Since he'll have to roll 6 times, but the party will only be in one place for 4 days, he decides not to take the slow-and-steady approach and instead splits each day into 2 training sessions of 8 hours each, giving him 8 hours left for his long rest. This gives him a flat roll, but with his natural aptitude and the assistance of these adventurers, he doesn't think he'll need the advantage.
  
-He spends 20gp on traps and poisons to use in his training, plus an additional 16gp to get a retired adventurer to assist him. He rolls the following: 2525272429At the end of the 4-day period, he's got 130 points invested in learning this talentand is also about 1/5 of the way there.+Zimest rolls the following over the course of three days2815232316, 20All his rolls were successesand so he gains the Handspring talent. This also gives him an extra day to relax and get some gelatto.
  
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