arcane_traditions

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arcane_traditions [2024/01/01 19:45] shtoarcane_traditions [2024/01/01 19:52] (current) – [Absolute Obedience] shto
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 Depending on the nature of the spell, creatures may still realize something is wrong, and may still identify you as the source. If a creature begins to act contrary to its normal demeanor immediately after speaking with you, the creature or its allies may suspect magical influence even if they did not notice your spellcasting. Depending on the nature of the spell, creatures may still realize something is wrong, and may still identify you as the source. If a creature begins to act contrary to its normal demeanor immediately after speaking with you, the creature or its allies may suspect magical influence even if they did not notice your spellcasting.
  
-You can use this feature to cast spells with a total level equal to your proficiency bonus. You regain all expended uses when you finish a long rest.+You can use this feature to cast a number of spells with a combined level equal to your proficiency bonus. You regain all expended uses of this feature when you finish a long rest.
  
 ==== Absolute Obedience ==== ==== Absolute Obedience ====
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 Beginning at 10th level, your hold over the will of other creatures becomes nearly impossible to break. Whenever a creature would be free from the effects of a spell you have cast on it due to you or your companions harming it, the creature instead remains under the effects of the spell. Beginning at 10th level, your hold over the will of other creatures becomes nearly impossible to break. Whenever a creature would be free from the effects of a spell you have cast on it due to you or your companions harming it, the creature instead remains under the effects of the spell.
  
-Additionally, when you cast an enchantment spell to charm one creature using your Subtle Enchantment feature, you can alter the creature'understanding so that it remains unaware of being charmed if it would become aware one the spell ends. It may still suspect its actions were magically influenced based on other circumstancesif its actions were particularly out of character.+Additionally, when you cast an enchantment spell to charm one creature using your Subtle Enchantment feature, you can modify the creature'perception of events while it was charmed. Using this ability, you can cause the creature to forget the events that transpired while it was charmed, or cause the creature to invent justifications for itself to explain any information it shared or actions it took. In either casethe creature does not realize it was charmed.
  
 +A creature may come to suspect it was under the effects of magic later due to outside interference, such as learning facts that contradict its perception, or if a trusted friend or ally of the creature argues that they may have been.
 ==== Mind Seed ==== ==== Mind Seed ====
  
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  • Last modified: 2024/01/01 19:45
  • by shto