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arcane_traditions [2024/01/01 19:41] – shto | arcane_traditions [2024/01/01 19:52] (current) – [Absolute Obedience] shto | ||
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At 6th level, your mastery of subversive magic allows you to cast enchantment spells before your foes realize it. When you cast an enchantment spell, you may increase the casting time by 1 minute, as you secretly pepper magic words and arcane hand gestures into otherwise normal conversation. | At 6th level, your mastery of subversive magic allows you to cast enchantment spells before your foes realize it. When you cast an enchantment spell, you may increase the casting time by 1 minute, as you secretly pepper magic words and arcane hand gestures into otherwise normal conversation. | ||
- | Any creature that is present for the full duration of the casting | + | Any creature that is present for the full duration of the casting |
Depending on the nature of the spell, creatures may still realize something is wrong, and may still identify you as the source. If a creature begins to act contrary to its normal demeanor immediately after speaking with you, the creature or its allies may suspect magical influence even if they did not notice your spellcasting. | Depending on the nature of the spell, creatures may still realize something is wrong, and may still identify you as the source. If a creature begins to act contrary to its normal demeanor immediately after speaking with you, the creature or its allies may suspect magical influence even if they did not notice your spellcasting. | ||
- | You can use this feature to cast spells with a total level equal to your proficiency bonus. You regain all expended uses when you finish a long rest. | + | You can use this feature to cast a number of spells with a combined |
==== Absolute Obedience ==== | ==== Absolute Obedience ==== | ||
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Beginning at 10th level, your hold over the will of other creatures becomes nearly impossible to break. Whenever a creature would be free from the effects of a spell you have cast on it due to you or your companions harming it, the creature instead remains under the effects of the spell. | Beginning at 10th level, your hold over the will of other creatures becomes nearly impossible to break. Whenever a creature would be free from the effects of a spell you have cast on it due to you or your companions harming it, the creature instead remains under the effects of the spell. | ||
- | Additionally, | + | Additionally, |
+ | A creature may come to suspect it was under the effects of magic later due to outside interference, | ||
==== Mind Seed ==== | ==== Mind Seed ==== | ||